Petya Dimitrova (Principal 2nd Violins), Dessislava Cholakova, Evgeni Noev, Ivan Penchev, Petya Miroleskova, Ivan Staykov, Gergana Deliyska, Ivaylo Danailov, George Palikarsky, Ana Ivanova, Smiliana Lozanova, Negina Stoyanova, Gratziela Panayotova, Teodora Konstantinova, Iva Dzhadzheva, Svetlin Krachev, Yulia Katsarska, Alexandra Nicole Rabi, Maria Aneva, Zdravka Komitova, Gergana Velichkova Sound engineers: Plamen Penchev, Angelia Vihrova, Vladislav Boyadjiev Sofia Session Studio Contracting services: Boris Radilov, Delyan Kolev (FourForMusic Ltd.) Orchestration by ROZEN, REVEN, and David PeacockĪlbum Art by Nino Is ( Product Design by ROZEN (Mecha Dream Media LLC) Performances by the Sofia Session Orchestra There are others, as well as fantastic rhythm-based instrument and vocal-controlled titles, but these are some of the best.Album Arranged, Produced, and Mixed by ROZENīased on Music from The Legend of Zelda SeriesĮxecutive Producer: Mary Kate Jiménez-Wall (REVEN)Īlbum Mastered at The Bakery by Jett Galindo There are lots of games which employ music to help players understand and connect with their themes and stories, but these four games go one step further and make players an active part of the music themselves. A spin-off game, Cadence of Hyrule, sends Cadence to the world of Legend of Zelda, where she must team up with Link and Princess Zelda to defeat the evil wizard Octavo and the power of his magical golden lute. Gameplay-wise, the player moves between tiles in the dungeon floor, gaining bonuses and boosts if they time their movements and attacks with the dance-floor groove of the level soundtracks composed by Danny Daranowsky. A dungeon-crawler that fuses rhythm games with the Rogue-like genre, Crypt of the Necrodancer revolves around a hero named Cadence and her tomb-raiding relatives, who must venture into a multilayered dungeon of dancing monsters to defeat the Necrodancer and recover their stolen hearts.
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